| MRenderShadowData () | |||||||||
| worldToZbuffer ( const MFloatPoint & worldPoint, MFloatPoint & screenPoint) const | |||||||||
| zbufferToWorld ( const MFloatPoint & screenPoint, MFloatPoint & worldPoint) const | |||||||||
| perspective set if the light has a perspective projection | |||||||||
| useMidDistMap set if the light generates a depth and midDist map | |||||||||
| LightType Light Types
| |||||||||
| lightType the type of light the shadow map is generated for | |||||||||
| shadowResX the x resolution of shadow map | |||||||||
| shadowResY the y resolution of the shadow map | |||||||||
| lightPosition position of the light in world space | |||||||||
| projectionMatrix projection matrix for the light | |||||||||
| perspectiveMatrix perspective matrix for the light | |||||||||
| | |||||||||
| depthMaps the output depth map | |||||||||
| midDistMaps the output mid distance map |
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