| MItMeshVertex ( MObject & polyObject, MStatus * ReturnStatus = NULL )
|
| MItMeshVertex ( const MDagPath &polyObject, MObject & component = MObject::kNullObj , MStatus * ReturnStatus = NULL )
|
virtual | ~MItMeshVertex ()
|
bool | isDone ( MStatus * ReturnStatus = NULL )
|
MStatus | next ()
|
MStatus | reset ()
|
MStatus | reset ( MObject & polyObject )
|
MStatus | reset ( const MDagPath &polyObject, MObject & component = MObject::kNullObj )
|
int | count ( MStatus * ReturnStatus = NULL )
|
int | index ( MStatus * ReturnStatus = NULL )
|
MObject | vertex ( MStatus * ReturnStatus = NULL )
OBSOLETE
|
MObject | currentItem ( MStatus * ReturnStatus = NULL )
|
MPoint | position ( MSpace::Space space = MSpace::kObject , MStatus * ReturnStatus = NULL )
|
MStatus | setPosition ( const MPoint & point, MSpace::Space space = MSpace::kObject )
|
MStatus | translateBy ( const MVector & vector, MSpace::Space space = MSpace::kObject )
|
MStatus | getNormal ( MVector & vector, MSpace::Space space = MSpace::kObject )
|
MStatus | getNormal ( MVector & vector, int faceIndex, MSpace::Space space = MSpace::kObject )
|
MStatus | getNormals ( MVectorArray & vectorArray, MSpace::Space space = MSpace::kObject )
|
MStatus | getNormalIndices ( MIntArray & normalIndices) const
|
MStatus | numUVs ( int & count , const MString * uvSet = NULL)
|
MStatus | setUV ( float2 & uvPoint, const MString * uvSet = NULL)
|
MStatus | getUV ( float2 & uvPoint, const MString * uvSet = NULL)
|
MStatus | setUV ( int faceId, float2 & uvPoint, const MString * uvSet = NULL)
|
MStatus | getUV ( int faceId, float2 & uvPoint, const MString * uvSet = NULL) const
|
MStatus | setUVs ( MFloatArray & uArray, MFloatArray & vArray, MIntArray & faceIds, const MString * uvSet = NULL )
|
MStatus | getUVs ( MFloatArray & uArray, MFloatArray & vArray, MIntArray & faceIds, const MString * uvSet = NULL) const
|
MStatus | getUVIndices ( MIntArray & uvIndices, const MString * uvSet = NULL) const
|
MStatus | updateSurface ()
|
MStatus | geomChanged ()
|
MStatus | setIndex (int index , int &prevIndex)
|
MStatus | getConnectedFaces ( MIntArray & faceList)
|
MStatus | getConnectedEdges ( MIntArray & edgeList )
|
MStatus | getConnectedVertices ( MIntArray & vertexList )
|
MStatus | numConnectedFaces (int &faceCount ) const
|
MStatus | numConnectedEdges (int &edgeCount ) const
|
bool | connectedToFace ( int faceIndex, MStatus * ReturnStatus = NULL)
|
bool | connectedToEdge ( int edgeIndex, MStatus * ReturnStatus = NULL)
|
MStatus | getOppositeVertex ( int &vertexId, int edgeId)
|
bool | onBoundary ( MStatus * ReturnStatus = NULL )
|
bool | hasColor ( MStatus * ReturnStatus = NULL ) const
|
bool | hasColor (int faceIndex, MStatus * ReturnStatus = NULL ) const
|
MStatus | getColor ( MColor &color, int faceIndex, const MString *colorSetName = NULL) const
|
MStatus | getColor ( MColor &color, const MString *colorSetName = NULL) const
|
MStatus | getColors ( MColorArray &colors, const MString *colorSetName = NULL) const
|
MStatus | getColorIndices ( MIntArray &colorIndex, const MString *colorSetName = NULL ) const
|