static bool | isAnimated ( const MObject &node, bool checkParent = false, MStatus * ReturnStatus = NULL )
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static bool | isAnimated ( const MDagPath &path, bool checkParent = false, MStatus * ReturnStatus = NULL )
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static bool | isAnimated ( const MPlug &plug, bool checkParent = false, MStatus * ReturnStatus = NULL )
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static bool | isAnimated ( const MSelectionList &selectionList, bool checkParent = false, MStatus * ReturnStatus = NULL )
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static bool | findAnimatedPlugs ( const MObject &node, MPlugArray &animatedPlugs, bool checkParent = false, MStatus * ReturnStatus = NULL )
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static bool | findAnimatedPlugs ( const MDagPath &path, MPlugArray &animatedPlugs, bool checkParent = false, MStatus * ReturnStatus = NULL )
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static bool | findAnimatedPlugs ( const MSelectionList &selectionList, MPlugArray &animatedPlugs, bool checkParent = false, MStatus * ReturnStatus = NULL )
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static bool | findAnimation ( const MPlug &plug, MObjectArray &animation, MStatus * ReturnStatus = NULL )
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