COLLADA conversion notes

 
 
 

COLLADA (DAE) files converted to the FBX format are limited to what the FBX format supports. The conversion process loses anything that is not supported by the current FBX version, even if it was previously supported by the DAE format before conversion.

COLLADA conversion can export meshes, bones, skin and morph controllers, as well as basic assets, materials, light and cameras with transforms animation (without shearing). It can re-import what has been exported. Only a Y-up axis is supported.

NoteYou can only export to FBX format when converting from DAE format.

The following is a list of what is supported in the COLLADA

Category Feature COLLADA reader COLLADA writer
Animation
  1. Single Animation
  2. Animation Clip*
  3. Step Interpolation
  4. Linear Interpolation
  5. Bezier Interpolation
  6. B-Spline Interpolation
  7. Hermite Interpolation
  8. Combined Interpolation
  9. Animation Instances
* corresponds to the FBX animation stack.
  1. Supported
  2. Supported
  3. Supported
  4. Supported
  5. Supported
  6. Unsupported
  7. Supported
  8. Supported
  9. Supported
  1. Supported
  2. Unsupported
  3. Supported
  4. Supported
  5. Supported
  6. Unsupported
  7. Unsupported
  8. Unsupported
  9. Unsupported
Camera
  1. Orthographic
  2. Perspective
  3. Camera Target*
  4. Camera Instance
* with FBX extension.
  1. Supported
  2. Supported
  3. Supported
  4. Supported
  1. Supported
  2. Supported
  3. Supported
  4. Unsupported
Controller
  1. Morph*
  2. Skin
  3. Controllor instance
*corresponds to FBX Shape Deformation.
  1. Supported
  2. Supported
  3. Unsupported
  1. Supported
  2. Supported
  3. Unsupported
Geometry
  1. Lines
  2. Linestrips
  3. Mesh
  4. Spline
  5. NURBS*
  6. Multiple Geometries
  7. Geometry Instances
* no NURBS support with COLLADA.
  1. Supported
  2. Supported
  3. Supported
  4. Unsupported
  5. Unsupported
  6. Supported
  7. Supported
  1. Unsupported
  2. Unsupported
  3. Supported
  4. Unsupported
  5. Unsupported
  6. Unsupported
  7. Unsupported
Lighting
  1. Ambient
  2. Directional
  3. Spot
  4. Point
  5. Light Instance
  1. Supported
  2. Supported
  3. Supported
  4. Supported
  5. Supported
  1. Supported
  2. Supported
  3. Supported
  4. Supported
  5. Unsupported
Material
  1. Constant
  2. Lambert
  3. Phong
  4. Blinn
  5. Transparency
  6. 2D Texture
  7. Parameter Binding*
  8. External Shader Path**
  9. Material Instance
* for Shaders

** with NVidia extension.

  1. Supported*
  2. Supported
  3. Supported
  4. Unsupported
  5. Supported
  6. Unsupported
  7. Supported
  8. Supported
  9. Supported
* converts to Lambert
  1. Unsupported
  2. Supported
  3. Supported
  4. Unsupported
  5. Supported
  6. Supported
  7. Unsupported
  8. Unsupported
  9. Unsupported
Transform
  1. Visibility*
  2. Rotation order

* with COLLADA/Maya extension.

  1. Supported
  2. Supported
  1. Supported
  2. Supported
Physics
  1. n/a
  1. Unsupported
  1. Unsupported
Metadata
  1. Meta
  2. Unit
  1. n/a
  2. Supported
  1. n/a
  2. Supported
Note

Export or import to DAE (COLLADA) can destroy or produce unpredictable results for some elements.