3DS import and export options

 
 
 

The available reader and writer options specific to the 3DS file format are detailed below:

Import options

Command Description
/tex Texture. Activate this option to include texture mapping with the file conversion.

This option is active by default.

/mat Material. Activate this option to include materials with the file conversion. If you disable this option, the texture option is ignored.

This option is active by default.

/anim Animation. Activate this option to include animation with the file conversion.

This option is active by default.

/mesh Mesh. Activate this option to include geometry with the file conversion. If you disable this option, mesh geometry is converted into Null or dummy objects, but the animation and hierarchy are preserved.

This option is active by default.

/light Light. Activate this option to include lights with the file conversion.

This option is active by default.

/cam Camera. Activate this option to include cameras with the file conversion.

This option is active by default.

/filter Filter. Activate this option to apply the Constant Key Reducer filter to animation curves. This reduces the number of redundant keyframes.

This option is disabled by default.

/ambientlight Ambient light. Activate this option to retain Ambient light settings with the file conversion.

This option is disabled by default.

/splitnormals Split Normals. Activate this option to split geometry Normals based on their edge continuity. This option splits per-vertex Normals and should be used only in specific workflows where you want to ensure visual fidelity of surface continuity in applications that do not support Smoothing Group conversion.

This option is active by default.

/addroot Add root. Activate this option to add a root node to all elements of your scene in the file conversion. Doing this adds a Null or dummy object at the top of the hierarchy.

This option is disabled by default.

/convertunit Convert Units. Activate this option to convert file units to centimeters. If you disable this option, the source application scale might not match once it is converted to or from the FBX file format.

This option is active by default.