DXF import and export options

 
 
 

The available reader and writer options specific to the DXF file format are detailed below:

Import options

Command Description
/r Add root. Activate this option to add a root node to all elements of your scene in the file conversion. Doing this adds a Null or dummy object at the top of the hierarchy.

This option is active by default.

/w Weld vertices. Activate this option to compare and merge vertices if they are of equal value.

This option is active by default.

You can override (unset) default switches if you use - (hyphen) as a prefix. For example, /-w .

In addition, one of the three following modes can be specified:

/layer In this mode, one object derives from each layer.

This is the default mode.

/block Use this mode to group all entities into a single object. Only block imports are considered separate objects.
/entity Use this mode to derive one object from each entity in the file.

Export options

Command Description
/t Triangulate. Activate this option to force the conversion of quads to triangles. The FBX converter always triangulates NURBS and Patch geometries, regardless of how you set this option. The FBX Converter approximates NURBS and Patch geometry using a polygon mesh made of triangles since the DXF format does not support NURBS or Patch geometry.

This option is active by default. To override the default setting, use /-t

/d Bake deformations. Activate this option to "bake" (or Plot) link and shape deformations on the resulting geometry. This option is active by default. To override the default setting, use /-d