Import > 
Importing FBX files into Maya
 
 
 

This section describes how to import files using the Maya FBX Plug-in:

To import an FBX file:

  1. Launch Maya.
  2. Select File > Import, and use the file browser to locate the FBX file you want to import.
    NoteIf you do not see FBX file extension the File of Type menu, it did not correctly install or is not the correct version. Check that you have the correct version of the Maya FBX Plug-in and reinstall it. Do not run Maya while you install the plug-in. See Web updates for information on how to verify your plug-in version.
  3. The FBX Importer opens. Set the import options you want to use.
  4. Select a preset from the Presets menu. The Autodesk Media and Entertainment preset contains the best balance of options for a general animation workflow. See Autodesk Media & Entertainment preset for more information.

    You can also select your own options for import from the FBX Importer window. For more information about import options and which are appropriate for you, review the Import section.

  5. Click Import.
  6. If conversions or errors occur during the import process, the Warning Manager reports them at the end of the import process. See Show/Hide Warning Manager for information about the Warning Manager.
    NoteThere is a difference between “Errors” vs. “Warnings”. The plug-in reports an error when something unexpected occurs. When the plug-in reports an error, it indicates that the consequences of that error are unknown. Warnings inform users when the plug-in applies conversions to the source data to convert the data into a format that the destination application can read.