Tutorial programs
 
 
 

These tutorial programs are aimed at programmers who are learning to use FBX SDK. These tutorials run on Windows only. The source code is explained in detail in the following sections:

Tutorial program Tutorial and description
ImportExport tutorial program Getting started with file import/export. Shows how to import a file and how to export a file. Builds and runs on Windows only.
SceneTreeView tutorial program Traversing the Scene Graph. Shows how to traverse all the nodes in an FBX scene, and how to determine the content of each node, i.e., whether a node contains a camera, a light, a mesh, etc. Builds and runs on Windows only.
CubeCreator tutorial program Applying Textures and Materials to Meshes. Shows how to add textures, materials, and animation to meshes representing a model. Builds and runs on Windows only.
  Animating a Scene. Shows how to animate meshes, cameras, and other objects in a scene.
Common Contains utility functions used by the tutorial programs. Also contains librarychooser.h, a header file that selects the appropriate FBX SDK library file based on compiler options and defined symbols. Not discussed elsewhere in this document.

Folders for each of these programs are located in yourpath\examples\UI Examples. Each folder contains Visual Studio project files to help you build and run the program.

Common

The folder yourpath\examples\UI Examples contains utility functions used by the tutorial programs.

Also contains librarychooser.h, a header file that selects the appropriate FBX SDK library file based on compiler options and defined symbols.