Export > Include > 
Embed media
 
 
 

Activate this option to include (or embed) all media associated with your scene in the FBX file itself. For example, texture images.

When you activate “Embed Media”, the FBX plug-in includes (embeds) associated media (textures, for example) within the FBX file. The plug-in then extracts the media to an .fbm folder at import. The plug-in copies the embedded media to a <fileName>.fbm folder in the same location as the FBX file and is named after the FBX file. Since this media is contained within the FBX file itself, this has an impact on file size. Therefore, it is good practice to use this option only when you transport an FBX file to a location where the original media source is no longer accessible by the receiver.

What if I do not do this?

If you disable the Embed Media option, the FBX plug-in stores the relative and absolute paths of the associated media files at export time. This causes problems if, for some reason, the path is no longer accessible. Make sure that the associated media is accessible to ensure the proper import of these media files.

If you export a file to FBX and do not activate the Embed Media option, no problems occur if you open the file on the same computer and all the images used in the scene are in the same locations that they were when the file was exported. However, if you move or delete any texture from that location, and use the FBX file afterwards, you will get an Importer message stating that you have missing texture files. This message also appears if you give this FBX file to someone using a different computer and who does not have that same texture in that same directory on the same computer drive.

It is a good practice to embed media when you are going to give the FBX file to another person. It is also a good practice to embed when you use FBX for storing assets, as you may eventually delete the reference images or move all the files to another drive or computer with different paths.

NoteIf you export your file in ASCII format, you cannot embed textures.

Convert images to portable format (TIFF).

Activate this option to convert your non-TIFF-formatted texture images into TIFF format which are supported by most DCC applications. Converting images to TIFF format makes them readable in other applications that do not support your image type. This also lets the FBX Importer convert an image without losing any data.

Why convert images?

When the FBX Importer uses a TIFF format map, it searches for an available format type and uses TIFF when there is nothing compatible. For example, if you exported a BMP file from 3ds Max with this option activated, the file is converted to TIFF and stored in the FBX file. If you then imported the file into software that did not support BMP images, the TIFF file would remain a TIFF. If the software did support BMP files, the TIFF file is converted back to a BMP file.

If the destination application supports the image type, the plug-in does not apply the TIFF conversion, even if you activated this option at export time. This behavior is determined by what the destination application supports, and the conversion only occurs if needed.