Import > Include > Animation > 
Geometry cache file(s)
 
 
 

Activate this option to import FBX-exported point cache data during the FBX import process.

The Maya FBX Plug-in generates three files when you export Point Cache Files using FBX:

The plug-in stores XML and MC files in a subfolder named after the FBX file and has the extension FPC (.fpc).

For example, if you export a scene containing a cube named pCube1 to the FBX file myTest.fbx, you create the following files: