Change the yaw and pitch (viewpoint) of the camera
 
 
 

Rotate the camera horizontally (yaw) or vertically (pitch), as opposed to tumbling around the point of interest.

Change the viewpoint of the camera

Changes the viewpoint of the camera (that is, what the camera is looking at) in a perspective view. To yaw is to rotate horizontally, that is to the left or right. To pitch is to rotate vertically, that is to plunge or rise.

Note

Yaw/Pitch can be used only in a Perspective window. It does not apply to orthographic windows. Yaw/Pitch is always relative to the current position.

  1. Place the cursor in the perspective window and click a mouse button to make the window active.
  2. In the Tool Palette, choose View > Local Move Camera > Yaw/Pitch .
  3. Click the and drag. As the cursor is moved, the camera’s view changes, that is the view and up points change, while the eyepoint remains fixed.

Use the mouse

To rotate the view... Click and drag this mouse button...
horizontally  
vertically  
horizontally and vertically  
Note

With a large model, screen updates caused by moving the camera are faster if you decrease Motion Precision in the Preferences > Performance Options window.

Use cursor keys

You can use the four arrow cursor keys (,,, and ) to rotate the viewpoint incrementally. The amount moved depends on the Arrow key step size set in the Input section of Preferences > General Preferences . The default is one pixel.

  • To rotate the viewpoint left or right (yaw), press the or key.
  • To rotate the view and up points (pitch), press the or key.

Be careful to keep the cursor in the window when using the cursor keys.

Use the keyboard

You can type the yaw and pitch angles from the keyboard when the system prompts:

Enter yaw and pitch angles (REL):

Type the angles separated by a space or comma, and press (Windows) or (Mac).