Delete > Animation > Delete Channels
 
 
 

Deletes channel types, objects, parameters or hierarchy.

Delete Channels Options

From this option box you can choose to delete channel types, objects, parameters or hierarchy. When you are finished, click the Go button.

Channel Types

You can choose to delete Animation, Expressions, or Both animation and expressions of the selected object.

Objects

All – Animation is deleted from every animated object in the universe.

Active – Animation is deleted only from picked objects. You can pick a DAG node, CV or camera using the Pick menu items. This is the default.

Sets – Animation is deleted from all objects in the selected sets in the Set Lister. Choose Animation > Editors > Set Lister to display the Set Lister .

Note

A shader, texture, light or the background is considered active if it is picked in the Multi-lister.

Note

There is always at least one active shader, texture, light, or background.

Note

If you have keyed channels on shaders, lights, and so on, directly with the Key button, these channels may not correspond with the objects’ Local or Global parameter settings, and you will have to use All to delete them.

Parameters

All – All channels of the object are deleted.

Global/Local – Animation channels are deleted only from objects whose animation parameters are selected in the Global or Local parameter control windows.

Tip

Choose Animation > Editors > Param Control to select different global or local animation parameters.

Hierarchy

None – Animation is deleted only from the selected objects.

Below—animation is deleted from the selected objects and all objects below them.

Note

For DAG nodes, CVs and cameras, the hierarchy refers to the hierarchy as represented in the SBD window. For shaders, textures, and lights, it refers to the implicit hierarchy in the Multi-lister (see Render > Multi-lister > List all). If a light DAG node is picked and hierarchy is set at Below, then animation on the light parameters is deleted as well.

See Also