Animation > Pick > IK Handle
 
 
 

Allows you to pick IK handles in your skeleton animation.

How to use

  1. Add an IK handle by picking two joints (the root first, then the end-effector) using Animation > IK > Add IK Handle .
  2. Choose Animation > Pick > IK handle or click the IK handle icon .
  3. Click the IK handle to make it active. The following shows how the IK handle appears in a modeling view (on the left) and in the SBD window (on the right).

  4. After an IK handle has been picked, you can view and edit information about it in the Information Window and the Skeleton Editor.