Autodesk® Subscription Advantage Pack for Autodesk® 3ds Max® & 3ds Max Design® 2011 Help
 
 
 

The Autodesk® Subscription Advantage Pack for Autodesk® 3ds Max® and 3ds Max Design® 2011 software integrates state-of-the-art technology from renowned industry companies who are working with Autodesk to revolutionize rendering and simulation workflows. Features include lightweight, resolution-independent procedural textures; GPU-accelerated rigid-body dynamics; and one of the world's first physically accurate "point-and-shoot" renderers.

Substance Procedural Textures

Achieve a vast range of look variations with a new library of 78 Substance procedural textures. These dynamic, resolution-independent textures have a small memory and disk space footprint, making them appropriate for exporting to games engines via the Allegorithmic Substance Air middleware offering; integration is currently provided for Unreal® Engine 3 game engine, Emergent's Gamebryo® game engine, and Unity. Alternatively, you can bake textures to bitmaps for use with certain renderers.

iray Photorealistic Renderer

Creating realistic images with 3ds Max is now easy, thanks to the newly integrated iray® rendering technology from mental images®. iray enables artists to set up their scene, start rendering, and get predictable, photo-real results without worrying about lighting and rendering settings, similar to a "point-and-shoot" camera. iray refines the image progressively until the desired level of detail is achieved, and works with standard multi-core CPUs. However, NVIDIA® CUDA®-enabled GPU hardware will significantly accelerate the rendering process.

PhysX Rigid-Body Dynamics

Create dynamic rigid-body simulations directly in the 3ds Max viewport. The multi-threaded NVIDIA® PhysX® engine supports static, dynamic, and kinematic rigid bodies (the latter for rag doll simulations), and a number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball & Socket, and Gear. Animators can quickly create a wider range of realistic dynamic simulations, and can also use the toolset for modeling: for example, creating a randomly placed landscape of rocks. Assigning physical properties such as friction, density, and bounciness simply involves choosing from a set of initial preset real-world materials and tweaking parameters as required.

NoteThis help system contains instructions for using Substance and iray; the PhysX help is available separately from two different locations in the 3ds Max menus. To open the PhysX help, choose PhysX menu PhysX Plug-in Help, or open Additional Help from the Help menu and choose NVIDIA PhysX Help.

For information on other features, see the main help, available from the Help menu Autodesk 3ds Max (Design) Help.