Adding Daylight Illumination
 
 
 

You will begin by looking at how the scene appears without any light objects. You’ll then add daylight to the scene.

Set up the lesson:

Set up exposure control:

  1. From the main menu, choose Rendering Exposure Control.

    3ds Max Design opens an Environment And Effects dialog.

  2. On the Exposure Control rollout, if the active exposure control is set to “mr Photographic Exposure Control” (mr is short for mental ray), then open the drop-down list and choose <no exposure control>.

  3. Make sure the Camera-Terrace viewport is active, then render the scene.
    TipYou can press F9 as a shortcut for clicking Render Production.

    With the exposure settings removed, you can now see the scene in a very basic way through default lighting.

    The rendering appears flat and not very realistic. You need to add either man-made light sources or daylight to properly illuminate the scene. In this tutorial, you will create daylight by generating two mental ray photometric light sources:

    • mr Sun, which simulates direct light from the sun.
    • mr Sky, which simulates indirect light created by the scattering of sunlight in the atmosphere.

    These two light sources will be accompanied by the “mr Physical Sky” environment shader, which establishes the physical representation of the sun and sky.

Create the Daylight system:

  1. Close the Rendered Frame Window and the Environment And Effects dialog.
  2. On the Create panel, click (Systems). On the Object Type rollout, click Daylight to turn it on.

    3ds Max Design opens the Daylight System Creation dialog, recommending an optimum exposure value for mental ray.

  3. Click Yes to accept the settings.
  4. In the Top viewport, click anywhere over the scene and drag slightly in any direction to create a compass rose.

  5. Release the mouse button.

    As soon as you release the mouse button, the Daylight system is created and 3ds Max Design opens the “mental ray Sky” dialog, which asks if you want to create an mr Physical Sky environment map.

    Click Yes to add the environment map.

    The mr Physical Sky environment map is based on a gradient, whose appearance in the background of a scene will change depending on the position of the sun at any given time of day.

  6. Move the mouse upward to position the sun object in the sky. You can use the Left viewport to see the sun object’s vertical positioning. The exact height of the sun object in the sky is not important.

  7. Click once to set the position of the sun, then right-click to end Daylight creation.

Set the time and location of the daylight:

Now you will reposition the sun object so its position in the sky corresponds to the geographic location of the scene.

  1. With the Daylight system (the sun object) still selected, go to the Modify panel. In the Daylight Parameters rollout Position group, click Setup.

    3ds Max Design opens the Motion panel.

  2. In the Control Parameters rollout Location group, click Get Location.

  3. On the Geographic Location dialog, choose Europe from the Map drop-down list.

  4. On the map, click on the country of Greece, or choose Athens Greece from the City list displayed at the left.

    After you click OK, 3ds Max Design positions the Daylight sun object to model the real-world latitude and longitude of Athens, Greece.

    The Control Parameters Time group displays controls that let you modify the date and time of day, settings that also affect sun position. The scene you will illuminate and render is mid afternoon at 3 PM, or 1500 hours.

  5. In the Time group Hours spinner, change the time to 15.

  6. In the Location group, set the North Direction to 345.0 degrees.

    This adjustment orients the north-south position of the scene so the sun disc will appear over the sea as it prepares to set in the west.

Set exposure:

  1. Choose Rendering Exposure Control to display the Environment And Effects dialog.
  2. Make sure the Camera-Terrace viewport is active, then on the Exposure Control rollout, click Render Preview to quickly view the result in a thumbnail.

  3. The scene appears to be acceptable, so render the Camera-Terrace viewport to get a better look.

    The result is good, but the indoor regions, behind the windows and doorways of the villa, are darker than they should be. In the next lesson, you will learn how to solve this problem by taking some of the outdoor light and directing it into the building.

Save your work:

Next

Using Sky Portals and Photographic Exposure Control