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Object Space (Biped)
 
 
 

When you use freeform animation to animate a biped, you can place a biped limb into the space of another object, or into world space. For example, if the biped's hands are in the space of a ball, then wherever the ball moves the hands move with it. If the biped's feet are in world space, then when you move the center of mass, the feet stay planted in the same location.