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Face/Polygon
 
 
 

When you render a scene containing geometry, 3ds Max uses the faces and polygons in a mesh object to draw the object surfaces. Essentially, faces and polygons are planar objects that fill in the gaps between edges in the object structure. A face typically has three sides; a polygon can have three or more sides. You can treat a polygon as a single object while modeling, but at render time, 3ds Max breaks down all polygons into triangular faces.