Animating Transforms
 
 
 

You can animate changes in position, rotation, and scale (transforms) by turning on the Auto Key button and then performing the transform at any frame other than frame 0. This creates a key for that transform at the current frame.

Example: To animate an object moving among three points:

  1. Turn on (Auto Key).

    The Auto Key button, the highlight border around the active viewport, and the time slider background all turn red.

  2. Drag the time slider to frame 25.
  3. Move the object from its current position (point A) to another location (point B).

    3ds Max creates Move keys at frames 0 and 25. These appear on the track bar. The establishing key at frame 0 describes the object’s original position, at point A. The key at frame 25 describes the object’s position at point B.

  4. Drag the time slider to frame 50.
  5. Move the object from point B to a third location (point C).

    3ds Max creates a Move key at frame 50 that describes the object’s position at point C.

  6. Click (Auto Key) to stop recording animation.
  7. Click (Play).

    The object moves from point A to point B over frames 0 to 25, and then proceeds to point C over frames 26 to 50.

  8. The Play button has turned into a Stop button; click (Stop) to stop playback.

You can combine different transforms in a single animation sequence, so that an object appears to move as it rotates and changes in size.

See Animation Concepts and Methods for more information on animation techniques.

An object animated among three points