Production Shaders
 
 
 

The Production Shaders category of advanced mental ray shaders comprises several texture shaders, a shader for black-body radiation, one for subdividing light by ray type, a lens shader, and two output shaders, all covered in this section. Also part of the Production Shaders library is the Matte/Shadow/Reflection material.

  • Texture Shaders

    The topics in this section describe shaders that manage environment maps, and a shader to manage gamma and gain.

  • Color Temperature
  • Ray Switching

    The topic in this section describes a shader for switching ray types.

  • Lens Shader

    The topic in this section describes a shader for rendering a subset of objects in a scene.

  • Output Shaders

    The topics in this section describe shaders for managing motion blur as a post process.