Glossary > 
Avoid Behavior
 
 
 

In crowd animation, the Avoid behavior lets you specify any object or objects that delegates must keep away from. As delegates approach designated objects during the crowd simulation, they steer clear of them while turning or braking as necessary. This behavior uses three different methods to let delegates avoid each other and other objects: Steer To Avoid (the preferred method), Repel, and Vector Field. See Obstacle Avoidance.