Color Correction

 
 
 

| HLS Adjust

Category: Processing > Image Processing

Shader Family: Texture

Output: Color

Lets you manipulate the color of an object using its HSL, contrast, and gamma values. You can also tint the object's color.

Name

The shader's name. Enter any name you like, or leave the default.

Input

The base color to modify.

Gamma

Used to compensate for non-linearity in displays. Often used as a general brightness control.

Contrast

Increases and decreases the contrast levels between light and dark colors. 0.5 = no change in contrast.

Hue

Controls a 360 degrees hue shift through the HLS color space spectrum without modifying the intensity or saturation of the color.

Saturation

Adjusts the saturation, or amount of "pigment," in a color. A value of 1 results in no white and all color; a value of 0 results in no color -- just white light.

Level

Adjusts the lightness of a color. Similar to intensity or brightness.

Render Tree Usage

This shader is almost always placed directly after (to the right of) a color output in order to fine-tune a color before it is input to a color parameter.

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