DX10FX

 
 
 

DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.

| Images | Render Tree Usage | DXPixelShader

Category: RealTime > DirectX10

Shader Type: RealTime (RTShader)

Output: RealTime

Display Mode: DirectX10

The DX10FX realtime shader allows you to load and display DirectX effects, stored in .fx files, in 3D views using the DirectX10 display mode.

DirectX effects are high-level programs that allow you to combine a number of multi-pass vertex and pixel shading effects in a single file to produce sophisticated realtime-shading effects. You can author DirectX effects using a number of different third-party programs. You can then save those effects as .fx files and bring them directly into Softimage's render tree using this shader.

The shader supports external file referencing as well as inlined code compilation for rapid prototyping.

The DX10FX realtime shader supports a subset of SAS 0.8 and SAS 1.0 semantics to implement data binding.

DX10FX

DirectX FX File

The path and name of the external .fx file to use.

The DXFX10 shader accepts a relative path to the effects file. The path should be relative to the root of the current project. This allows you to transfer your project to another path or machine without having to re-associate your referenced file to the new scene location.

Reload

Reloads the code from the external file.

Edit

Opens the external file in a text editor.

Images

Lists the attached textures and their texture spaces.

Render Tree Usage

The DX10FX shader is connected to the RealTime input of the material node. Other realtime shaders, such as texture shaders, can be connected to its inputs.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License