Category: mental ray > Texture
This shader fans out one color input to up to 8 color outputs (the exact number is determined by the num parameter). Each output is equal to the corresponding input, multiplied by a weight, with a given conversion.
R is the current (one of up to eight) result
mode is the current conversion
A is the input color shared by all outputs
Mode 4 is intended for converting a scalar to a grayscale color.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License