X3DObject.ActivePrimitive
 
 
 

X3DObject.ActivePrimitive

Description

Returns the 3D object's active Primitive.

Note: Although the scene root is a kind of Model it does not support primitives. In this case this property return Nothing.

C# Syntax

// get accessor
Primitive rtn = X3DObject.ActivePrimitive;

Examples

1. JScript Example

/*
        This example illustrates how to get the active primitive object from an 
        X3DObject object and how to detect if the object supports primitives.
*/
var cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" );
TestPrimitive( cone ) ;
mynull = Application.ActiveSceneRoot.AddNull( "MyNull" )
TestPrimitive( mynull ) ;
TestPrimitive( Application.ActiveSceneRoot ) ;
function TestPrimitive( in_obj )
{
        if ( in_obj.ActivePrimitive != null )
        {
                Application.LogMessage( "\n\t" +
                                "Name: " + in_obj.Name + "\n\t" +
                                "Class: " + Application.ClassName(in_obj) + "\n\t" +
                                "Type: " + in_obj.Type + "\n\t" +
                                "Fullname: " + in_obj.FullName + "\n\t" +
                                "Parent: " + in_obj.Parent.Name ) ;
        }
        else
        {
                Application.LogMessage( in_obj + " does not have a primitive" ) ;
        }
}
// Expected results:
//INFO : Sphere object's name: sphere
//INFO : 
//      Name: cone
//      Class: X3DObject
//      Type: polymsh
//      Fullname: cone
//      Parent: Scene_Root
//INFO : 
//      Name: MyNull
//      Class: Null
//      Type: null
//      Fullname: MyNull
//      Parent: Scene_Root
//INFO : Scene_Root does not have a primitive

2. Python Example

#
#       This example illustrates how to get the active primitive object from an 
#       X3DObject object and how to detect if the object supports primitives.
#
cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" )
if cone.ActivePrimitive2 :
        Application.LogMessage( "\n\tName: " + cone.Name + "\n\tClass: " +
        Application.ClassName(cone) + "\n\tType: " + cone.Type + "\n\tFullname: " +
        cone.FullName + "\n\tParent: " + cone.Parent.Name )
if not Application.ActiveSceneRoot.ActivePrimitive2 :
        Application.LogMessage( "The SceneRoot does not have a primitive." )
# Expected results:
#INFO : 
#       Name: cone
#       Class: X3DObject
#       Type: polymsh
#       Fullname: cone
#       Parent: Scene_Root
#INFO : The SceneRoot does not have a primitive.

3. VBScript Example

'
'       This example illustrates how to get the active primitive object from an 
'       X3DObject object and how to detect if the object supports primitives.
'
NewScene , false
set cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" )
if TypeName(cone.ActivePrimitive) <> "Nothing" then
        Application.LogMessage vbTab & "Name: " & vbTab & cone.Name, siComment 
        Application.LogMessage vbTab & "Class: " & vbTab & TypeName(cone), siComment 
        Application.LogMessage vbTab & "Type: " & vbTab & cone.Type, siComment 
        Application.LogMessage vbTab & "FullName: " & vbTab & cone.FullName, siComment 
        Application.LogMessage vbTab & "Parent: " & vbTab & cone.Parent.Name, siComment 
end if
if TypeName(Application.ActiveSceneRoot.ActivePrimitive) = "Nothing" then
        Application.LogMessage "The SceneRoot does not have a primitive.", siComment 
end if
' Expected results:
'       Name:   cone
'       Class:  X3DObject
'       Type:   polymsh
'       Fullname:       cone
'       Parent:         Scene_Root
' The SceneRoot does not have a primitive.