﻿ Object Model: SIMatrix3.TransposeInverseInPlace

SIMatrix3.TransposeInverseInPlace

## SIMatrix3.TransposeInverseInPlace

### Description

Sets this matrix to the transpose of the inverse of itself (if not singular): this = Transpose(this^-1)

### C# Syntax

 ```Int32 SIMatrix3.TransposeInverseInPlace(); ```

### Scripting Syntax

 ```oBoolean = SIMatrix3.TransposeInverseInPlace(); ```

### Return Value

Boolean True if the matrix m has been inverted (not singular); otherwise False.

### Examples

#### 1. VBScript Example

 ```dim m1 ' Create 3x3 matrix. set m1 = XSIMath.CreateMatrix3(2.0, 3.0, 0.0, 1.0, 4.0, 0.0, 0.0, 0.0, 1.0) if m1.TransposeInverseInPlace then 'do something else 'do another thing end if ```

#### 2. JScript Example

 ```NewScene (null, false); var oRoot = Application.ActiveProject.ActiveScene.Root // Create two cubes, first is the original and second // is the one transpose inverse in place var oCube = oRoot.AddGeometry("Cube","MeshSurface", "CubeParent") var oCube2 = oRoot.AddGeometry("Cube","MeshSurface", "CubeParent") var oTrans = oCube.Kinematics.Local.Transform var oTrans2 = oCube2.Kinematics.Local.Transform var oMat3 = XSIMath.CreateMatrix3() oTrans2.GetRotationMatrix3 ( oMat3 ); // Modify the matrix to scale and rotate around z oMat3.value(0,0) = 2 * Math.cos (45); oMat3.value(0,1) = -2 * Math.sin (45); oMat3.value(1,1) = 2 * Math.cos (45); oMat3.value(1,0) = 2 * Math.sin (45); oTrans.SetRotationFromMatrix3 ( oMat3 ); oCube.Kinematics.Local.Transform = oTrans; var vbArr = new VBArray( oMat3.Get2() ); var array = vbArr.toArray(); Application.LogMessage( "SIMatrix3 before transpose inverse" + " m00:" + array[0] + " m01:" + array[1] + " m02:" + array[2] + " m10:" + array[3] + " m11:" + array[4] + " m12:" + array[5] + " m20:" + array[6] + " m21:" + array[7] + " m22:" + array[8] ); oMat3.TransposeInverseInPlace() oTrans2.SetRotationFromMatrix3 ( oMat3 ); var vbArr = new VBArray( oMat3.Get2() ); var array = vbArr.toArray(); Application.LogMessage( "SIMatrix3 after transpose inverse" + " m00:" + array[0] + " m01:" + array[1] + " m02:" + array[2] + " m10:" + array[3] + " m11:" + array[4] + " m12:" + array[5] + " m20:" + array[6] + " m21:" + array[7] + " m22:" + array[8] ); oCube2.Kinematics.Local.Transform = oTrans2; // Expected results: //INFO : SIMatrix3 before transpose inverse // m00:1.0506439776354594 m01:-1.7018070490682368 m02:0 // m10:1.7018070490682368 m11:1.0506439776354594 m12:0 // m20:0 m21:0 m22:1 //INFO : SIMatrix3 after transpose inverse // m00:0.26266099440886486 m01:-0.4254517622670592 m02:0 // m10:0.4254517622670592 m11:0.26266099440886486 m12:0 // m20:0 m21:0 m22:1 ```