v3.0
Adds a key at the given frame and returns the index of the new
key. This method changes the overall shape of the fcurve. If you
want to add a key along the existing profile (without affecting its
shape, use the FCurve.InsertKeyAtFrame method
instead.
Note: If the fcurve if locked then the method will raise an 'Access
Denied' (E_ACCESSDENIED) error.
The tolerance argument can be used to merge all keys within a
certain range. The range is defined as Frame - Tolerance and Frame
+ Tolerance. The merged key inherits the constraints of the nearest
key within this range.
Int32 FCurve.AddKey( Object in_Frame, Object in_Value, Double in_Tolerance, Boolean in_Overwrite ); |
oLong = FCurve.AddKey( [Frame], [Value], [Tolerance], [Overwrite] ); |
| Parameter | Type | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Frame | Variant | Time in frames at which to add the key.
Default Value: Current Time |
||||||||
| Value | Variant | Value of the key. For standard and raw fcurves use a double value (VT_R8). For integer fcurves use a LONG (VT_I4) For boolean fcurves use a variant bool value (VT_BOOL,VARIANT_TRUE,VARIANT_FALSE) Default Value: The value on the existing curve at the given frame. |
||||||||
| Tolerance | Double | Key tolerance
Default Value: -1
|
||||||||
| Overwrite | Boolean | Overwrite existing keys. Use this to overwrite a key with a
lock.
Default Value: False |
/*
This example illustrates how to add keys to an fcurve and how to use
the editing recording feature so that only one undo event is put onto the
undo/redo stack.
*/
// Create a null
Application.NewScene( "", false );
var nullobj = ActiveSceneRoot.AddNull();
// Create an fcurve on the posx parameter from the null
var fc = nullobj.posx.AddFCurve();
// Define the number of keys
var nbkeys = 100 ;
// Start editing the fcurve
fc.BeginEdit();
// Add keys to the fcurve
for ( i=0; i<nbkeys; i++ )
{
val = (Math.sin( 1/(i+1) ) * 10);
fc.AddKey( i, val );
}
// End editing the fcurve and put the undo event onto
// the undo/redo stack
fc.EndEdit();
|