Blend Partial Pose

 
 
 

Blends a sub-skeleton of a pose into another pose. For example, when mixing the upper body from Waving animation into Walking animation.

Tasks: Crowds/Animation

Output Ports: Result

Bone Name

Array of 4x4 matrices representing the deformer transforms in Pose 1. The root deformer of the sub-skeleton on which the partial pose is applied. The transforms of this deformer and its children will be mixed with transforms from the source pose.

The root deformer should be taken from Rig_Proxy hierarchy nested in Crowd Actors_Proxies. For example, to blend the upper body of Pedestrian, use deformer Spine1 under Crowd Actors_Proxies Pedestrian_Mesh Rig_Proxy Hips Spine

Target

Array of 4x4 matrices representing the target pose.

Source

Array of 4x4 matrices representing the source pose.

Blend

Blend factor between the source pose and target pose. 1 means the root deformer and its children use solely the transforms from source pose.

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