Projection Lookup

 
 
 

| Render Tree Usage

Category: Texture Space Generators

Shader Family: Texture

Output: Vector

Extracts a shader's texture projection and returns it. This shader is similar to the Texture Space Generator node, except that it supports all standard parameters, such as remapping and texture projection transformations.

Name

The shader's name. Enter any name you like, or leave the default.

Texture Projection

Selects the texture projection to use. See Specifying a Texture Projection [Texturing].

Repeats

Texture Repeats

Contains the repetition factor in X,Y, and Z. A value of 2, for example, shrinks the texture so that it fits twice in a [0..1] interval.

Alternate

U, V, Z

Specifies whether every other copy of the repetition should be reversed so that the successive copies of the texture are alternated.

UV Remap

Minimum, Maximum

Determines the remapping of the texture image. For a 2D image, only X and Y are used.

Render Tree Usage

Used to control the Coordinates parameter of a Texture Generator shader, or Texture Space Controller shader.