Environment Cubic

 
 
 

DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.

| Back, Left, Right, Top, Bottom | Environment Horizon Day

Shader Type: Material (Soft3D)

Output: Color (RGB) value

Creates a cubic environment. You assign six images to the up, down, right, left, front, and back of the cube. This is equivalent to modeling a large cube and texture mapping each side. Using this shader is more efficient, however, both in terms of ease of use and rendering time. The images are oriented as if you had taken them with a camera. The left, right, front, and back images thus have the natural up/down, left/right orientation. The top and bottom are oriented as if you had been facing front (-Z) and had looked up and down by tilting your head back and forth. Up is the positive Y axis, front is the negative Z axis, and right is the positive X axis.

Name

The shader's name. Enter any name you like, or leave the default.

Front

From each tab you can define a unique image. There is a one tab for each side of the cube.

Real Cube

With this box checked, the texture does some additional calculations for the ground to allow it to be at a finite distance. In fact, the ground is placed at the Y position 0. This will allow objects to change appearance as they move along the ground. Otherwise, the texture is infinitely far away in all directions so that translations have no effect.

Moving very close to the ground in this mode can produce artifacts, and the behavior is undefined when below it.

Image

Defines an image clip to use. Click Edit to open a property page for the image clip currently being used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source.

Image View Window

Displays the selected image. You can right-click the image to access the Image Clip Property Editor. If the image is a sequence, use the playback controls to play the sequence image.

Back, Left, Right, Top, Bottom

Image

Defines an image clip to use. Click Edit to open a property page for the image clip currently being used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source.

Image View Window

Displays the selected image. You can right-click the image to access the Image Clip Property Editor. If the image is a sequence, use the playback controls to play the sequence image.