Simple Shadow

 
 
 

Category: Illumination

Shader Family: Surface Material

Output: Color

Creates an editable shadow for an object. Once applied to an object, you can define the color of its shadow as well as its transparency.

NoteThis shader computes how much the light is attenuated, and not the actual attenuated shadow color, as shadow shaders normally do.

Name

The shader's name. Enter any name you like, or leave the default.

Diffuse

Defines a shadow color.

Transparency

Defines how transparent the shadow will be. Black will create an opaque shadow, and white will make the shadow completely transparent.

Render Tree Usage

Once connected to the Surface and/or Shadow input of the material node, this shader can create and alter a shadow for an object. You can connect a texture to the Diffuse or Transparency input to alter the shadow or give it a transparency map.