DX Texture File

 
 
 

DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.

Shader Type: RealTime

Output: RealTime

The DXTextureFile shader allows you to import a texture image stored in the *.dds file format and use it, as would any other texture image, in a realtime-shader render tree.

There are a number of DirectX Realtime shader builders available in the \Addons\DXNetview folder of the factory location. You can use the shader builders to configure networks of basic DirectX shaders, as well as programmable pixel and vertex shaders, before attaching them to objects.

NoteThe extent to which you can use this shader depends on the graphics card and/or drivers on your machine. For a list of graphics cards that are certified for use with Autodesk Softimage, see the graphics cards certification page on www.autodesk.com.

Name

The shader's name. Enter any name you like, or leave the default.

General

Texture Target

Defines the texture stage for multi-texturing operations in a single draw pass.

Reload Texture

Reloads the image file specified in the Image text box.

Image

Specifies the name and path of the *.dds file you wish to use. Click the More button (…) to browse for the desired image.

Texture Space

Selects the texture projection to use. See Specifying a Texture Projection [Texturing].

Filters

Magnification

Determines the type of optimization used to smooth textures that are close to the camera.

Minification

Determines the type of optimization used to smooth textures that are far from the camera.

Mip

Specifies the type of mip map filtering to use.

Mipmap LOD Bias

When mipmapping is used by the minification filter, the LOD bias shifts the level of detail up or down to reduce blurring and/or artifacts on textures when they appear far from the camera.

Render Tree Usage

This shader lets you add textures to your realtime shader tree. It can output to any other realtime shader. It can receive an input from any other realtime shader. To further modify the texture, connect it to an DXTexCoord shader.