Grid

 
 
 

Category: Texture Generators

Shader Family: Texture

Output: Color

Creates a rigid grid-like pattern based on a coordinate input. It consists of orthogonal overlapping lines of a specified width on an underlying area.

Name

The shader's name. Enter any name you like, or leave the default.

Coordinates

Defines the U, V, and Z texture coordinates of the texture.

Fill Color

Defines the color of the area between the lines.

Line Color

Defines the color of the lines that make up the grid.

Contrast

Controls the contrast between the color of the lines and the color of the intervening area. For values = 0, the colors are averaged; for values when = a negative number, the colors are swapped.

Diffusion

Defines how much of the grid diffuses into the intervening area.

U, V Width

Defines the width of the horizontal (U) and vertical (V) lines of the grid.

Render Tree Usage

Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as a color, a Weight value in a mixer shader, or to drive any Surface shader parameter.

Connect a Texture Space Controller shader to drive the Coordinate value of this shader.