Checkerboard

 
 
 

Category: Texture Generators

Shader Family: Texture

Output: Color

Creates a checkerboard texture space based on a coordinate input. This versatile shader not only lets you define two alternating colors, but it accepts up to eight different colors as though on a 2x4 grid/checkerboard.

Name

The shader's name. Enter any name you like, or leave the default.

Coordinate

Defines the X, Y, and Z texture coordinates of the checkerboard pattern.

Size

X, Y, Z Size

Controls the X, Y, Z offset from the center of the checkerboard.

Colors

Front/Bottom/Left

Defines a color in the checkerboard at the 1, 0, 0 coordinates. (-Z,+Y,+X)

Front/Bottom/Right

Defines a color in the checkerboard at the 1, 0, 1 coordinates. (-Z,+Y,-X)

Front/Top/Left

Defines a color in the checkerboard at the 1, 1, 0 coordinates. (-Z,-Y,+X)

Front/Top/Right

Defines a color in the checkerboard at the 1, 1, 1 coordinates. (-Z,-Y,-X)

Back/Bottom/Left

Defines a color in the checkerboard at the 0, 0, 0 coordinates. (+Z,+Y,+X)

Back/Bottom/Right

Defines a color in the checkerboard at the 0, 0, 1 coordinates. (+Z,+Y,-X)

Back/Top/Left

Defines a color in the checkerboard at the 0, 1, 0 coordinates. (+Z,-Y,+X)

Back/Top/Right

Defines a color in the checkerboard at the 0, 1, 1 coordinates. (+Z,-Y,-X)

Render Tree Usage

Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as a color, a weight value in a mixer shader, or to drive any Surface shader parameter.

Connect a Texture Space Controller shader to drive the Coordinate value of this shader.