Rename Dialog Box

 
 
 

Allows you to rename cluster properties that can be referenced by name in shader trees, including texture maps, weight maps, and vertex color maps.

To display: Click Rename in the Texture Projection, Texture Map, Weight Map, or Vertex Color property editor.

Alternatively, in the explorer, select a texture projection, texture map, weight map, or vertex color property and press F2 or right-click and choose Rename.

Name

Enter the new name of the property. Spaces and other illegal characters are automatically converted to underscores. If the name already exists, a number is automatically appended to preserve uniqueness.

Update references to the property

Searches for shaders, render maps, texture maps, and materials that refer to the old name of the property explicitly (that is, without using wildcards), and updates them to use the new name.

Update references containing wildcards

Searches for property references containing wildcards that resolve to the old name, and tests whether they still resolve to the new name. If they do not resolve to the new name, the references are updated.

For example, suppose you are using a naming convention such as skin_objectname for your texture maps, and using the wildcard expression skin_* to match it in shader trees. If you change the name of the texture map skin_belly to skin_abdomen, the wildcard expression still matches the new name so the reference is not changed. If you change the name of the map to tummy_skin, the wildcard expression does not match so the reference is updated.