Category: mental ray > Texture
Shader Family: Texture
Output: Color
Converts a color to RGBA grayscale by weighting RGB according to a physiological color model that emphasizes green and de-emphasizes
red. The resulting grayscale value can also be used as a scalar. The returned R, G, B, and A components all have the same
value.
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The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.
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The color that is converted to grayscale.
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A factor with which the result is multiplied. Set it set to 1.0 for correct intensity values; a value of 0 does not evaluate
the input and returns black.
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