mi_metallic_paint_x

 
 
 

Category: mental ray > Materials

Shader Family: Surface Material

Multiple Outputs: Color and Vector

This shader is used to facilitate the rendering of metallic paint. You can use it to define the pigmentation layer and the metallic flakes, but not the clearcoat reflections. This shader is the multi-output version of the mi_metallic_paint shader (refer to this shader for all parameter descriptions).

Render Tree Usage

The mi_metallic_paint_x shader has multiple outputs. Most of the outputs follow the pattern of xxx_result, xxx_raw and xxx_level. The "result" is the final contribution, "raw" is the unscaled contribution, and "level" is the scaling. The "level" is often related to an input parameter (or combinations thereof). Unless otherwise noted, xxx_result = xxx_raw * xxx_level.