mi_car_paint_phen_x

 
 
 

Category: mental ray > Materials

Shader Family: Surface Material

Multiple Outputs: Color and Vector

The mi_car_paint_phen_x shader simulates the unique characteristics of car paint. This shader is the multi-output version of the mi_car_paint_phen shader (refer to this shader for all parameter descriptions).

Render Tree Usage

The mi_car_paint_phen_x shader has multiple outputs. Most of the outputs follow the pattern of xxx_result, xxx_raw and xxx_level. The "result" is the final contribution, "raw" is the unscaled contribution, and "level" is the scaling. The "level" is often related to an input parameter (or combinations thereof). Unless otherwise noted, xxx_result = xxx_raw * xxx_level.