Lagoa Init

 
 
 

This is the default Lagoa initialization node. It is used inside the Lagoa Emit Grid compounds to initialize (set) particle data upon emission.

Plug this compound's Execute output into a port of an Execute node.

Tasks: Lagoa/Data

Output Ports: Execute

Phase ID

The Phase ID of the particles where they are initialized. This is used by the accompanying Lagoa Phase node.

Constrainable

Toggles the activeness of the element's constrainability.

Elements that are constrainable can stick to a collision object's surface (contact links) and can have constraints turned on/off.

Constrained

Toggles the activeness of the element's constraint flag.

Constrained elements won't move, and when set up properly with advection nodes, will be advected.

Node Type

Make sure this is set to Real. The other values are available for future functionality.

Force at Emission

The force direction given to the particles at emission. This can be in any direction (XYZ).

Rigid Center

The rigid center of the point in the case that it's shared with other points of the same emission cycle. The rigid center acts as the core of the element, with the element behaving as a single rigid body.

Advection Layer

The layer of advection of this element. This is used only if you are advecting meshes (the Lagoa Advect Simulated Mesh node must be plugged into the ICE tree).

IsAdvecting

Flags the simulator that this element is to be advected when a mesh integration step is being evaluated.

Cluster ID

Sets the cluster for points emitted from the connected object. Points in clusters with different IDs will not attach to each other during the simulation.

This is used when you set the Cluster options in the Material compound (see Lagoa Main Material).

Resolution

To calculate the emission of elements, the emitter's volume is divided into Softimage units, each representing a fixed space of 10 cm.

This parameter sets the density (points per unit ratio) of the element, adjusting the size and number of points for each unit of the emission volume. It tries to put in as many points of mass as can fit inside the emitter volume's space. The points are arranged into a neat grid within this volume upon creation.

Tetrahedra

Emits the particles in a tetrahedral formation. creates four times more points around each cell center. This results in smaller points than the usual uniform grid or hex placement.

This is useful for creating fluid effects, when you need many particles, but don't want to lower the Resolution Per Unit value.