Crowd Scaling Constraint

 
 
 

Sets the scaling of a deformer in a proxy rig in a CrowdFX simulation to specific values.

This compound can be used in the Post-Simulation region of the Point_Cloud object before Set Shape Instance Bones, or in the Simulation region after Set Locomotion.

For more information, see Constraining the Orientation or Scale.

Tasks: Crowds/Constraints

Output Ports: Execute

Proxy Deformer Name

The name of the deformer in the actor's Rig_Proxy hierarchy to constrain.

Child Transform Compensation

Applies the corresponding transformation to the immediate children of the deformer.

X, Y, Z

The scaling factor in each axis.

TipIf the simulation includes multiple actor sources, you can plug multiple instances of this node into a Select Case node with its Condition port driven by Get Actor ID. This allows you to use different values for different actor types.