misss_mia_skin2_surface_phen

 
 
 

This shader phenomena is the surface shading counterpart to the misss_lightmap_phen shader phenomena, and it plugs into the Surface shading port of a material, or in a shade tree that emanates from the Surface shading port, if combined with other things.

For information on this shader, see the mental ray Documentation at www.autodesk.com/mentalray-help-2013-enu.