Defines
Shader Flag Defines

Defines

#define RTS_SHADER_FLAG_NONE   0x00000000
 Nothing interesting happened since the last refresh.
#define RTS_SHADER_FLAG_PARAM_CHANGE   0x00000001
 A parameter of the shader has changed.
#define RTS_SHADER_FLAG_FIRST   0x00000002
 Not implemented. The shader is the first node in the shader tree (the first node executed).
#define RTS_SHADER_FLAG_LAST   0x00000004
 Not implemented. The shader is the last node in the shader tree (the last shader executed).
#define RTS_SHADER_FLAG_TREE_CHANGE   0x00000008
 The topology of the shader tree on the owner material has changed since the last refresh. For example, a node was connected or disconnected.

Detailed Description

Flags used by the XSI_RTS_SystemParams::m_lShaderFlags member.

See also:
XSI_RTS_SystemParams::m_lShaderFlags member.