Adding and Removing Bones
 
 
 

After you have created a chain, you can change it by adding or removing bones. For information on adding or removing bones after an envelope has been set, see Adding and Removing Deformers.

Adding Bones to a Chain

After a chain is created, you can still add bones to it. The bones are added to the end of the chain, just before the effector.

To add bones to a chain

  1. Select the chain and choose Create Skeleton Add Bone to Chain from the Animate toolbar.

  2. Position the pointer where you want the new bone to end.

  3. Click at that point and the new bone is added to the end of the chain. Continue clicking to add more bones.

  4. Right-click to end the mode.

Removing Bones from a Chain

While you can't delete individual bones from a chain, you can branch-select a chain and then delete it. If there are elements that are children in that chain, and you want to keep them, make sure to cut their links before deleting (select the elements and click the Cut button in the Constrain panel), and then reparent them to the chain. For more information on parenting, see Creating Hierarchies [Scene Elements].

Another way to make it appear as if a bone is removed is to reduce its length to zero, as described in Resizing (Scaling) Chains.