Opaque
 
 
 

| Photon

Category: Processing > Raytracing

Shader Family: Texture

Output: Color

Creates an opaque, or non-transparent, effect. You can use it to define the intensity of a transparent ray, which is then merged with an input color.

Name

The shader's name. Enter any name you like, or leave the default.

Input

Defines the color, texture, or shader to which the refraction will be applied.

Opacity

Controls the RGBA (or HSVA or HLSA) color that will be blended with the input.

Black returns the input color without casting a transparency ray; white ignores the input color

Render Tree Usage

Use this shader to either alter an input color value (surface shader, image clip, texture), affect a specific color parameter (diffuse, transparency, specular), or both.