Turbulize Color by Gradient
 
 
 

This compound uses a gradient to add turbulence (noise) to the particle color.

Plug this compound's Out output into any Color port, such as that of the Emit compound.

For more information, see Randomizing and Turbulizing the Color [ICE Particle Simulations].

Category: Color

Tasks: Particles/Modifiers

Output Ports: out

Gradient

Defines the particle color based on the colors in the gradient bar. The particle color is taken from this gradient at emission time.

  • You can set the color in each box below the gradient by selecting it and then using the color sliders.

  • You can add more boxes by clicking anywhere beneath the gradient, or remove boxes by selecting them and pressing Delete.

  • Set the position of each box by dragging it, or enter a value between 0 and 1 in the Pos text box below.

  • Drag the small circles above the gradient to set the range of each color defined in a box.

Turbulence Scale

The amount of turbulence applied to the velocity.

Animated

Toggles the animation of the turbulence; that is, whether it varies over time or not.

You can use this option when using an unsimulated ICE tree (such as if the point cloud's ICETree node is in the Modeling region).

Animation Speed

If you selected Animated, you can change the noise frequency of the turbulence over time. This value is the speed at which the noise evolves.

Complexity

Adds a fractal-like complexity to the noise which increases the level of detail.