Randomize Color by Gradient
 
 
 

This compound uses a gradient to add a random value to the particle color.

Plug this compound's Out output into any Color port, such as that on the Emit compound.

For more information, see Randomizing and Turbulizing the Color [ICE Particle Simulations].

Category: Color

Tasks: Particles/Modifiers

Output Ports: out

Gradient

Defines the particle color based on the colors in the gradient bar. The particle color is taken from this gradient randomly at emission time.

  • You can set the color in each box below the gradient by selecting it and then using the color sliders.

  • You can add more boxes by clicking anywhere beneath the gradient, or remove boxes by selecting them and pressing Delete.

  • Set the position of each box by dragging it, or enter a value between 0 and 1 in the Pos text box below.

  • Drag the small circles above the gradient to set the range of each color defined in a box.

Animated

Toggles the animation of the randomness; that is, whether it varies over time or not.

You can use this option when using an unsimulated ICE tree (such as if the point cloud's ICETree node is in the Modeling region).

Seed

Defines the sequence of random numbers used. If you require that two nodes generate different sets of values with the same parameters, simply assign them different seeds.