Creating Action Source Presets
 
 
 

You can save an action source as a preset to share animation between models in different scenes. Presets make it easy to transfer the animation in the action source from one scene to another because it is independent of objects and allows you to map the names of elements between models when you load the preset.

Normally when you save a preset on an ordinary property, only the current values are stored with no animation. But when you save a preset for an action source, the animation is saved.

You can't store a preset for an action clip or a compound because doing so would mean storing animation, the actions within the compound, the compound mixer, etc. However, what if you want to transport the results of animation you've mixed with clips in Softimage to another software? Try freezing the action clips you've modified to create a new source and then save a preset for it. See Baking Clips into New Action Sources for more information.

Saving Action Source Presets

  1. Right-click an action clip and choose Source to display the action source's property editor.

  2. In the source's property editor, click the Preset icon, then choose Save Preset from the menu.

  3. In the browser that appears, specify a file name and folder, then click OK.

Loading Action Source Presets

You can load preset actions to share animation between models in different scenes.

  1. In the animation mixer, open the model into which you want to load the action. To do this, select the model or one of its children then click the Update icon in the mixer.

  2. Do one of the following:

    • On an animation track, right-click where you want a clip of the action preset and choose Load Source From File. Use the browser that opens to select a saved action preset with the *.preset extension, then click OK.

      or

    • Open a browser and drag an action preset onto a track in the mixer. On Windows systems, you can also drag action presets from folder windows.

      TipIf you press Shift or Ctrl while dragging and dropping a preset onto a model or object (not to the mixer), this creates a source but no clip is instantiated in the mixer.

    The action preset is added to the model's sources list and a clip is created for it on the mixer's track. If there is no match for some of the object and parameter names in the source, the Action Connection Resolution dialog box opens — see Resolving Unconnectable Parameters.