Pass.GetAllShaders

Introduced

v7.0

Description

Returns all shaders nested under the pass, even the ones that are not connected. If no shaders are found, this method returns an empty collection.

Scripting Syntax

oReturn = Pass.GetAllShaders();

Return Value

ShaderCollection

See Also

Light.GetShaderInputType Camera.GetAllShaders Material.GetAllShaders Shader.GetAllShaders