awScene.LodCollapse Member List

This is the complete list of members for awScene.LodCollapse, including all inherited members.
__del__()awScene.LodCollapse [protected]
__init__()awScene.LodCollapse
awScene::LodGroup.__init__(LodGroup nodeToCopy)awScene.LodGroup
awScene::Group.__init__(Group nodeToCopy)awScene.Group
accept(NodeVisitor)awScene.LodCollapse
applyOcclusionTextureToAppearance(str outTextureFilename)awScene.LodCollapse [protected]
areTextureTransformsNormalized()awScene.LodGroup
collapse()awScene.LodCollapse
collectAndApplyTextureTransforms(awImage.Packing packedBitmap, aw.vector accumulatedDomains)awScene.LodCollapse [protected]
collectBitmapsAndDomains(LodGroup lodGroup, str textureFilename, int filterSize, int accumulatedTextureTransformsCount, aw.vector accumulatedBitmaps, aw.vector accumulatedDomains, bool hasSurfaceData)awScene.LodCollapse [protected]
convertOptimizedPatchIndex(int, int)awScene.LodGroup
getCollapseChild(int i)awScene.LodCollapse
getCollapseChildCount()awScene.LodCollapse
getCollapseChildren(NodeSet children)awScene.LodCollapse
getCollapseGroup()awScene.LodCollapse
getCollapseGroupMaintainSceneHierarchy()awScene.LodCollapse
getCurrentLevel()awScene.LodGroup
getDetailInfo(int level)awScene.LodGroup
getDoNotDisplay()awScene.LodGroup
getGuardType()awScene.LodGroup
getIsRelativeToOriginal()awScene.Group
getMinimumLODCount(NodeSet leaves)awScene.LodCollapse [protected]
getOcclusionFilename(str filename, str extName)awScene.LodCollapse [protected]
getPatchCountOverride_for_testing_only()awScene.LodGroup
getPatchCountPerLevel()awScene.LodGroup
getPatchesDeleted()awScene.LodGroup
getPatchesReversed()awScene.LodGroup
getPatchesTagged()awScene.LodGroup
getPendingLevel()awScene.LodGroup
getPriority()awScene.LodGroup
getSourceFilename()awScene.LodGroup
getSourceId()awScene.LodGroup
getStatistics()awScene.LodGroup
getSurfaceData()awScene.LodGroup
hasTextureTransforms()awScene.LodGroup
insertChild(NodeRef)awScene.Group
insertChildAtIndex(NodeRef child, int index)awScene.LodCollapse
isCollapsed()awScene.LodCollapse
isLeafNode()awScene.LodGroup
isPreloadRequested()awScene.LodGroup
isTraverseOriginalMode()awScene.LodCollapse
needToMaintainSceneHierarchy()awScene.LodCollapse
onOwnedObjectDirty(awSupport.OwnedObject object)awScene.LodGroup [protected]
onPropertyChange(int p, bool newState)awScene.LodGroup [protected]
operator=(LodCollapse rhs)awScene.LodCollapse [protected]
awScene::LodGroup.operator=(Node)awScene.LodGroup [protected]
packAndSaveTextureToFile(awImage.Packing packedBitmap, aw.vector accumulatedBitmaps, str outTextureFilename)awScene.LodCollapse [protected]
removeAllChildren()awScene.LodCollapse
removeChild(NodeRef child)awScene.LodCollapse
requestPreload(bool preload)awScene.LodGroup
resetCollapseState()awScene.LodCollapse
retainAmbientOcclusionTextures(aw.vector lodGroups, bool hasSurfaceData)awScene.LodCollapse [protected]
retainPolygonsAmbientOcclusionData()awScene.LodCollapse [protected]
scaleOcclusionTexture(awImage.ImageByte source, float scaleFactor)awScene.LodCollapse [protected]
setAllDirty(bool dirty)awScene.LodCollapse
setCollapseGroup(GroupRef group)awScene.LodCollapse
setCollapseGroupMaintainSceneHierarchy(bool msh)awScene.LodCollapse
setCollapseRoot(Group root)awScene.LodCollapse
setCurrentLevel(int level)awScene.LodGroup
setDetailInfo(int level, DetailInfoRef info)awScene.LodGroup [protected]
setDirty(int, bool dirty, bool propagate=True, Node dirtySource=None)awScene.LodGroup
setDoNotDisplay(bool stop)awScene.LodGroup
setPatchCountOverride_for_testing_only(int newValue)awScene.LodGroup
setPatchesDeleted(awUtil.BitFieldAuto)awScene.LodGroup
setPatchesOneDeleted(int which, bool value)awScene.LodGroup
setPatchesOneReversed(int which, bool value)awScene.LodGroup
setPatchesOneTagged(int which, bool value)awScene.LodGroup
setPatchesReversed(awUtil.BitFieldAuto)awScene.LodGroup
setPatchesTagged(awUtil.BitFieldAuto)awScene.LodGroup
setPendingLevel(int level)awScene.LodGroup
setPriority(Priority priority)awScene.LodGroup
setSourceFilename(str filename)awScene.LodGroup
setSourceId(int id)awScene.LodGroup
setSurfaceData(awSupport.SurfaceDataRef surfaceData)awScene.LodGroup
setTextureTransforms(aw.vector textureTransforms)awScene.LodGroup
setTextureTransformsNormalized(bool normalized)awScene.LodGroup
setTraverseOriginalMode(bool)awScene.LodCollapse
skipLodGroup(awScene.LodGroup lodGroup)awScene.LodCollapse [protected]
textureTransforms()awScene.LodGroup
traverse(NodeVisitor)awScene.LodCollapse
triggerRecompile()awScene.LodGroup