awScene.Group Class Reference

#include <classaw_scene_1_1_group.h>

Inheritance diagram for awScene.Group:
Inheritance graph
[legend]

List of all members.

Public Member Functions

  __init__ ()
  __init__ (Group nodeToCopy)
int  insertChildAtIndex (NodeRef, int at)
int  insertChild (NodeRef)
int  removeChild (NodeRef)
int  removeAllChildren ()
bool  isLeafNode ()
  accept (NodeVisitor)
  setDirty (int, bool dirty, bool propagate=True, Node dirtySource=None)
bool  getIsRelativeToOriginal ()
  setCollapseRoot (Group root)

Protected Member Functions

  __del__ ()
  Reference counted objects shouldn't exist on the stack.

Member Function Documentation

awScene.Group.__init__ ( )
awScene.Group.__init__ ( Group  nodeToCopy )
int awScene.Group.insertChildAtIndex ( NodeRef  ,
int  at 
)
int awScene.Group.insertChild ( NodeRef  )
int awScene.Group.removeChild ( NodeRef  )
int awScene.Group.removeAllChildren ( )
bool awScene.Group.isLeafNode ( )
awScene.Group.accept ( NodeVisitor  )
awScene.Group.setDirty ( int  ,
bool  dirty,
bool  propagate = True,
Node  dirtySource = None 
)
bool awScene.Group.getIsRelativeToOriginal ( )
awScene.Group.setCollapseRoot ( Group  root )
awScene.Group.__del__ ( ) [protected]

Reference counted objects shouldn't exist on the stack.

Reimplemented in awScene.LodCollapse, and awScene.LodGroup.


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