Geometry is an base class used to distinguish between abstract nodes and nodes that can contain geometry.
See the subclasses of Geometry for more useful information.
#include <classaw_scene_1_1_geometry.h>

Public Member Functions |
|
| __init__ () | |
| __init__ (Geometry nodeToCopy) | |
| accept (NodeVisitor) | |
Protected Member Functions |
|
| __del__ () | |
| Reference counted objects shouldn't exist on
the stack. |
|
| awScene.Geometry.__init__ | ( | ) |
Reimplemented in awScene.MeshGeometry, and awScene.TextGeometry.
| awScene.Geometry.__init__ | ( | Geometry | nodeToCopy | ) |
| awScene.Geometry.accept | ( | NodeVisitor | ) |
Reimplemented in awScene.ImageGeometry, awScene.MeshGeometry, and awScene.TextGeometry.
| awScene.Geometry.__del__ | ( | ) | [protected] |
Reference counted objects shouldn't exist on the stack.
Reimplemented in awScene.ImageGeometry, awScene.MeshGeometry, and awScene.TextGeometry.